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With the protagonist being an inmate himself, he’s probably seen some things, but even killers might balk at alien horrors peeling themselves away from the walls. Of course, you don’t see much of the prison functioning because things go to hell not long after you pick up the controller. For those who want to escape, if the robot sentries and guards armed with serrated stun batons don’t get you, the cold will. What a great place to put a prison.”Īccording to Schofield, Black Iron Prison features “the worst of the worst”. But it also felt desolate, scary, dangerous. And although it’s cold, 200 degrees below zero, it felt relatable in that way. “It’s also a moon that scientists have said could be colonized someday because it has water. It’s located on Jupiter’s second-largest moon, Callisto, which is also known as the ‘Dead Moon’ – a strange monicker considering how devoid of life our own bit of space rock is, but fitting for a sci-fi horror setting. In The Callisto Protocol, you take control of Jacob Lee, an inmate in a maximum-security jail called, you guessed it, Black Iron Prison. It’s a bizarre temporal loop, a purgatory of sorts where we’re doomed to repeat the mistakes of our past because the powers in control are eternal. Dick’s VALIS novels, he talks about the concept of the Black Iron Prison, an all-pervasive system of social control that we’re all unwittingly trapped inside. It’s harrowing but completely enrapturing – twisted and gorgeous, featuring near-photoreal characters that could have easily gone to sleep in a Rockstar game and slipped into a nightmare. They lumber about, twitching, contorting, and twisting unnaturally as if puppeteered by some unseen force - a stylistic choice inspired by creative director and studio CEO Glen Schofield’s love for Korean horror movies. It’s a kind of staccato, stop-motion effect. There’s something about the way the monsters move that makes them terrifying. Tormented and demented creatures trundle towards the camera. Bodies and viscera cover the walls and floors. A hulking robot crushes heads like overripe pumpkins.
DEAD SPACE THE CALLISTO PROTOCOL SKIN
It detaches itself with force, its skin stretching and snapping like melted cheese, pulling itself from its anchor point like an emergency room patient escaping from monitoring equipment. In the trailer, a humanoid creature is fused with a rock. Pre-orders on the PlayStation Store include a special Contraband Pack which sounds like it'll include resources and maybe weapons, to make the struggle slightly more bearable.One of the surprise highlights of PlayStation’s recent State of Play showcase was The Callisto Protocol, a new horror game from the minds behind the original Dead Space. The Callisto Project releases on December 2, 2022. You'll be scrounging around for resources too, so look forward to that. Players "should feel helpless" with every encounter being a life or death struggle. Equipped with a gravity weapon called the GRP – a guard's weapon used to subdue the inmates – Jacob can freeze and throw enemies around to your heart's content.īut as Schofield points out, he's not a soldier. We want your heart to race with every tick of the PS5’s awesome haptics," Schofield reveals.Īnd of course there's the the blend of melee combat and third-person shooter gameplay for utter carnage. "Sometimes we space scares out to give players time to catch their breath, and sometimes we hit them with two or three scares in a row. Thankfully, The Callisto Protocol won't be relying on jump scares to do all the heavy horror-lifting - although it still sounds like a wild ride. Of course, there's the PS5’s 3D Audio that takes advantage of "acoustic ray tracing, diffraction, and portaling to fully immerse players in the world." In the blog post, Schofield explains that the dev team used something called Horror Engineering to "hand-craft unforgettable scares." He elaborates, " It’s about blending atmosphere, tension, brutality, helplessness, and humanity to thrill players … and hopefully scare the crap out of them."Ītmosphere plays a large part in that with the lighting making the dark, creepy corners all the more foreboding.